8/9/2023 0 Comments Filter forge postworkIt all depends on what render settings you used, as well as the model's texture. In this case, I'm actually going to decrease the contrast, however, in most cases, you'll find that increasing it will look better. Go to Image>Adjustments>Brightness/Contrast. The filter might be a little powerful, so adjust the new layer's opacity as needed.ĭuplicate the base layer again, and move it underneath the Sharpen Layer. Duplicate the base layer, and then go to filter>sharpen>sharpen. Now that we're set up, we can start doing the editing that matters. Once done, set the AO layer mode to Multiply. Make sure that it fits over the base layer nicely before merging. Then, repeat those steps for the ambient occlusion pass. Align the two halves so they fit together. Select one of the layers, and transform them horizontally. Now, you'll be left with two halves of the same ship, each on a different layer. Go back to your base layer, and select the other half of the ship. Select half of the ship, from right down the middle.Ĭopy and paste that halved segment of the ship. (Here's how it turned out, if you're curious:įirst, start by making a new document, and copying both the render and its Ambient Occlusion pass into it, each as a separate layer.īecause the ship we're making is symmetrical in shape, we're going to make sure it's symmetrical in every other aspect as well. I'll be using a different render than the one I used in the video, because I made that one when doing the ill-fated video version. A text and picture version will work better and allow you to work at your own pace, instead of pausing every five seconds to see what I'm doing. I tried a video version of this, but in the end, it would have just wound up being way too long and drawn out. (Alex, any chance of a forum update so we can embed youtube videos into posts? It would make things a bit more convenient.) This tutorial is focused on these two pieces of software, however, the concepts would apply to any other program. You can render your ships out in other software, like Blender, and you can also use other image editing programs besides Photoshop. The software I use is 3ds Max for rendering, and Photoshop for post-processing the completed renders. This tutorial is for those of you who want to get your 3D models into Starfarer (Or any other 2D game). I figured I'd make a separate topic instead of adding to my "free stuff" one, since these two tutorials don't really fit there.
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